Products & advertising2/5
Why this rating?
The story critiques commercial technology, corporate control, and the selling of immersive entertainment rather than promoting products.

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Simon investigates a virtual reality game that his friend Kat may become trapped inside of forever. (Ages 12 and up)
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10-second decision
Courage & resilience; strongest caution: frightening scenes.
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Quick context
The novel combines sustained danger, violent conflict, frightening virtual-reality scenarios, injury and death-related themes with complex questions about technology, exploitation, addiction, and personal responsibility. This is guidance, not a safety guarantee; reading level and family context may differ. Courage & resilience; strongest caution: frightening scenes.
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