Dickens & Rumi

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Dreamworks Classics, Shrek and Madagascar, Game On

Dan Abnett; Andy Lanning; John Green; Tom DeFalco · 2016

Explore the age guidance, content cautions, positive qualities, and supporting notes for Dreamworks Classics, Shrek and Madagascar, Game On by Dan Abnett; Andy Lanning; John Green; Tom DeFalco. This book is content notes include Products & advertising, Frightening scenes, Violence; positive qualities include Courage & resilience, Creativity & curiosity.

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At a glance

Recommended ageNot listed

Strongest cautions

  • Products & advertising3/5
  • Frightening scenes2/5
  • Violence2/5

Strongest positives

  • Courage & resilience3/5
  • Creativity & curiosity3/5
  • Good role models3/5

What’s in it?

Products & advertising3/5
Why this rating?

The book is a direct media tie-in, leveraging established brands.

Strong language1/5
Why this rating?

Clean, appropriate language suitable for all ages.

Romance1/5
Why this rating?

Features the established relationships from the films, such as Shrek and Fiona, but focuses on companionship.

Frightening scenes2/5
Why this rating?

Some very minor, non-threatening tension typical of kids' animation.

Violence2/5
Why this rating?

Contains very mild slapstick or cartoon-style conflicts consistent with the source films.

What’s good in it?

Courage & resilience3/5
Why this rating?

Characters often step out of their comfort zones to help their friends.

Creativity & curiosity3/5
Why this rating?

Encourages imagination through the fun, fantastical settings of the stories.

Diverse representation1/5
Why this rating?

Includes a wide variety of fantasy creature types, though limited human diversity.

Kindness & empathy3/5
Why this rating?

Emphasis is placed on being a good friend and caring for the group.

Positive messages3/5
Why this rating?

Promotes positive lessons on friendship, helping others, and working together.

Good role models3/5
Why this rating?

Characters display loyalty and selflessness within their established archetypes.

Family discussion

Talk about it

Conversation starters based on this title’s published content notes.

  1. What did courage look like in this story? Was being brave always the same as being fearless?
  2. Did products, possessions, or buying things matter to the story? What message did that send?
  3. Which choice in Dreamworks Classics, Shrek and Madagascar, Game On would you have made differently, and why?
  4. Who changed the most in Dreamworks Classics, Shrek and Madagascar, Game On, and what caused that change?
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These content notes are a starting point, not a guarantee. Review the evidence and use your own judgment before choosing a title.

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