Dickens & Rumi
Cover of Come Play

film

Come Play

2020

Oliver, a lonely autistic boy, seeks solace and refuge in his ever-present cell phone and tablet. When a mysterious creature uses the boy's devices against him, his parents must fight to save their son from the monster beyond the screen.

Ages 14+Source checked

Why this age? Strong sustained horror, a threatening skeletal creature, children in danger, abduction attempts, injury, grief, and a mother’s sacrifice and death make this best suited to mature teens. This is guidance, not a safety guarantee; reading level and family context may differ.

Quick view

At a glance

Recommended age14+

Strongest cautions

  • Frightening scenes5/5
  • Death of a character4/5
  • Violence3/5

Strongest positives

  • Courage & resilience4/5
  • Good role models3/5
  • Kindness & empathy3/5

What’s in it?

Products & advertising2/5
Why this rating?

Phones, tablets, apps, and screens are central story devices, but the film is not described as promoting particular brands or products.

Death of a character4/5
Why this rating?

Oliver’s mother sacrifices herself and is transformed into a spectral being and taken away; the aftermath includes grief and complicated supernatural imagery.

Graphic injury2/5
Why this rating?

Includes some frightening creature imagery and blood associated with a character injury, but avoids excessive or gratuitous gore.

Strong language2/5
Why this rating?

Occasional mild profanity and some harsh name-calling from school bullies.

Romance1/5
Why this rating?

The parents’ strained marriage and separation are part of the family story, but romance and dating are not a focus.

Frightening scenes5/5
Why this rating?

Sustained supernatural horror includes darkness, power outages, stalking, jump-scare-style appearances, a monster, abduction threats, and children in danger.

Alcohol or drugs1/5
Why this rating?

Very minor, non-glamorized background usage; not a central element.

Violence3/5
Why this rating?

The monster attacks and stalks children and adults; characters are grabbed, pursued, abducted, and endangered, though violence is not presented as graphic combat.

What’s good in it?

Courage & resilience4/5
Why this rating?

Characters repeatedly face a frightening supernatural threat; Sarah sacrifices herself to protect Oliver, and Oliver helps devise a way to escape.

Creativity & curiosity2/5
Why this rating?

The film uses imaginative ideas about stories, screens, apps, alternate dimensions, and inventive problem-solving to escape the monster.

Diverse representation2/5
Why this rating?

Oliver is a central non-verbal autistic character portrayed with agency, relationships, fears, and strengths rather than only as a plot device.

Educational value1/5
Why this rating?

Incidental depiction of the challenges faced by an autistic child, potentially fostering empathy.

Kindness & empathy3/5
Why this rating?

Care, protection, reconciliation, and friendship are important, especially in the family’s efforts to support Oliver and Byron’s decision to reconnect.

Positive messages3/5
Why this rating?

The story emphasizes empathy, friendship, family protection, communication, rejecting blame, and supporting an autistic child through hardship.

Good role models3/5
Why this rating?

Sarah and Marty fight to protect Oliver, while the children ultimately repair a friendship; some adults initially mishandle communication and family conflict.

Family discussion

Talk about it

Conversation starters based on this title’s published content notes.

  1. What did courage look like in this story? Was being brave always the same as being fearless?
  2. Which moment felt most tense or frightening? What helped the characters handle fear?
  3. Which choice in Come Play would you have made differently, and why?
  4. Who changed the most in Come Play, and what caused that change?
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These content notes are a starting point, not a guarantee. Review the evidence and use your own judgment before choosing a title.

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