Dickens & Rumi

book

Games wizards play

Diane Duane · 2016

Explore the age guidance, content cautions, positive qualities, and supporting notes for Games wizards play by Diane Duane. This book is recommended for ages 12+; content notes include Frightening scenes, Violence, Romance; positive qualities include Creativity & curiosity, Courage & resilience.

Ages 12+Source checked

Why this age? Teen protagonists face high-stakes magical and planetary danger, competition, manipulation, and relationship tensions. The main challenge is thematic and reading complexity rather than explicit content. This is guidance, not a safety guarantee; reading level and family context may differ.

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At a glance

Recommended age12+

Strongest cautions

  • Frightening scenes3/5
  • Violence3/5
  • Romance2/5

Strongest positives

  • Creativity & curiosity5/5
  • Courage & resilience4/5
  • Positive messages4/5

What’s in it?

Strong language1/5
Why this rating?

Some mild name-calling or frustrated exchanges may occur, but no strong profanity or slurs are identified.

Romance2/5
Why this rating?

Includes focus on Nita and Kit's developing relationship and the complexities of young adult dating.

Frightening scenes3/5
Why this rating?

Young wizards face dangerous trials, ruthless competition, lunar hazards, and a final conflict that could damage Earth and the Solar System.

Violence3/5
Why this rating?

Features magical conflict and potential planetary-scale threats, though it remains within a fantasy-adventure framework.

What’s good in it?

Courage & resilience4/5
Why this rating?

Characters act with bravery to protect their world from destruction.

Creativity & curiosity5/5
Why this rating?

Inventive magic, wizardly specialties, solar-weather management, earthquake defusing, and imaginative cosmic stakes are central to the novel.

Diverse representation3/5
Why this rating?

Characters represent a variety of cultural backgrounds working together.

Educational value2/5
Why this rating?

Incorporates scientific concepts (physics, astronomy) into the magical systems.

Kindness & empathy3/5
Why this rating?

Emphasizes empathy and mentorship, even in competitive settings.

Positive messages4/5
Why this rating?

Strong focus on integrity, ethical wizardry, and overcoming egotistical behavior.

Good role models3/5
Why this rating?

Characters demonstrate resilience, responsibility, and growth in challenging circumstances.

Family discussion

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Conversation starters based on this title’s published content notes.

  1. What was the most imaginative idea in the story, and what would you add to it?
  2. Which moment felt most tense or frightening? What helped the characters handle fear?
  3. Which choice in Games wizards play would you have made differently, and why?
  4. Who changed the most in Games wizards play, and what caused that change?
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