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Cover of Doraemon: Nobita's New Great Adventure Into the Underworld - The Seven Magic Users

film

Doraemon: Nobita's New Great Adventure Into the Underworld - The Seven Magic Users

2007

Nobita wishes the world into a magic-reliant one with Doraemon's Moshimo-Box, and, along with his friends, must stop an asteroid from hitting the planet with help from a sorcerer-in-training.

Ages 7+Source checked

Why this age? Fantasy peril, dangerous creatures or magic-related threats, action, and planetary danger may unsettle younger children, but the animated adventure framing and supportive friendships make it broadly suitable for children around 7+. This is guidance, not a safety guarantee; reading level and family context may differ.

Quick view

At a glance

Recommended age7+

Strongest cautions

  • Frightening scenes3/5
  • Violence2/5
  • Death of a character1/5

Strongest positives

  • Creativity & curiosity5/5
  • Courage & resilience4/5
  • Kindness & empathy4/5

What’s in it?

Products & advertising1/5
Why this rating?

This is a Doraemon franchise film, but the story is an adventure rather than an evident push to buy products.

Death of a character1/5
Why this rating?

Characters face fantasy danger, but death does not appear to be a major focus and intense grief or graphic loss is not indicated.

Religious themes1/5
Why this rating?

No religious practice or themes present; magic is fictional and secular in context.

Romance1/5
Why this rating?

Friendship is the central theme; no significant romance included.

Frightening scenes3/5
Why this rating?

Features menacing magical creatures, villains, and scenes in the Underworld that may be briefly intense for very young children.

Violence2/5
Why this rating?

Includes fantasy combat using magical spells, light battles, and minor skirmishes typical of children's adventure anime.

What’s good in it?

Courage & resilience4/5
Why this rating?

Characters often face fear to protect their friends and the world.

Creativity & curiosity5/5
Why this rating?

The alternate magic world, magical tools, time travel, and inventive quest strongly encourage imagination and fantasy problem-solving.

Diverse representation1/5
Why this rating?

The cast offers varied fantasy roles, but there is little indication of substantial real-world cultural, identity, or disability representation.

Educational value1/5
Why this rating?

Encourages imagination and problem-solving through narrative play.

Kindness & empathy4/5
Why this rating?

Friendship and support are core components of the story's resolution.

Positive messages4/5
Why this rating?

Promotes themes of friendship, courage, selflessness, and the value of helping others.

Good role models3/5
Why this rating?

Characters display loyalty and bravery, demonstrating positive growth throughout their adventure.

Family discussion

Talk about it

Conversation starters based on this title’s published content notes.

  1. What was the most imaginative idea in the story, and what would you add to it?
  2. Which moment felt most tense or frightening? What helped the characters handle fear?
  3. Which choice in Doraemon: Nobita's New Great Adventure Into the Underworld - The Seven Magic Users would you have made differently, and why?
  4. Who changed the most in Doraemon: Nobita's New Great Adventure Into the Underworld - The Seven Magic Users, and what caused that change?
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These content notes are a starting point, not a guarantee. Review the evidence and use your own judgment before choosing a title.

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