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Cover of Bionicle 3: Web of Shadows

film

Bionicle 3: Web of Shadows

2005

The Toa Metru return to their glorious city of Metru Nui to finally accomplish their mission, only to find the city in ruins, overrun by the dreaded Visorak horde. Captured by their new enemy and transformed into hideous Toa Hordika, our heroes must find a figure out of myth to be cured of their mutations and fulfill their destiny before the beast within overtakes them.

Ages 8+Source checked

Why this age? Frequent fantasy battles, captures, mutations, peril, a badly injured character, and a character's death may unsettle younger viewers, though the violence is animated and non-graphic. This is guidance, not a safety guarantee; reading level and family context may differ.

Quick view

At a glance

Recommended age8+

Strongest cautions

  • Frightening scenes4/5
  • Products & advertising4/5
  • Violence4/5

Strongest positives

  • Courage & resilience4/5
  • Creativity & curiosity3/5
  • Good role models3/5

What’s in it?

Products & advertising4/5
Why this rating?

The film is explicitly based on and closely tied to LEGO's Bionicle toy line, making the merchandise connection prominent.

Death of a character3/5
Why this rating?

Sidorak is deliberately left to be killed by Keetongu, and the heroes face repeated threats of falling or being killed.

Graphic injury1/5
Why this rating?

There is no blood or realistic injury; combat remains within standard family-animated fantasy conventions.

Strong language1/5
Why this rating?

Occasional mild name-calling typical of conflict-based fantasy stories, but no profanity.

Religious themes1/5
Why this rating?

Contains abstract themes of destiny, mythic figures, and guardians, common to the franchise's world-building.

Frightening scenes4/5
Why this rating?

A ruined city, monstrous Visorak, beast-like mutations, imprisonment, pursuit, and fear of losing one's mind create sustained fantasy peril.

Alcohol or drugs1/5
Why this rating?

There is no tobacco, alcohol, or drug use depicted.

Violence4/5
Why this rating?

Recurring fantasy combat, ambushes, weapons, captures, fights, and attempted killings drive the story; violence is stylized rather than realistic.

What’s good in it?

Courage & resilience4/5
Why this rating?

The heroes repeatedly confront monsters, captivity, mutation, betrayal, and overwhelming enemies to rescue others.

Creativity & curiosity3/5
Why this rating?

The film presents imaginative world-building, elemental powers, inventive creatures, transformations, mythic lore, and problem-solving quests.

Diverse representation1/5
Why this rating?

The characters represent distinct elemental types, though they are non-human fantasy entities.

Educational value1/5
Why this rating?

Some basic lessons on leadership and collaboration, but primarily focused on fantasy storytelling.

Kindness & empathy3/5
Why this rating?

Characters rescue one another, seek a cure, apologize, free oppressed beings, and cooperate to protect the Matoran.

Positive messages3/5
Why this rating?

The story supports responsibility, teamwork, freedom, resisting corruption, accepting help, and returning to one's duty after a mistake.

Good role models3/5
Why this rating?

The heroes show courage and eventually restore their commitment, though one is corrupted, betrays allies, and causes serious danger before recovering.

Family discussion

Talk about it

Conversation starters based on this title’s published content notes.

  1. What did courage look like in this story? Was being brave always the same as being fearless?
  2. Which moment felt most tense or frightening? What helped the characters handle fear?
  3. Which choice in Bionicle 3: Web of Shadows would you have made differently, and why?
  4. Who changed the most in Bionicle 3: Web of Shadows, and what caused that change?
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