Dickens & Rumi
Cover of Megamind: The Button of Doom

film

Megamind: The Button of Doom

2011

For their first day on the job as the new protectors of Metro City, Megamind and Minion are selling off the gadgets from their evil lair. But when one seemingly harmless "button" unleashes the gigantic robot MEGA-MEGAmind, the duo will have to resort to their old tricks to restore order.

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At a glance

Recommended ageNot listed

Strongest cautions

  • Violence3/5
  • Frightening scenes2/5
  • Products & advertising1/5

Strongest positives

  • Creativity & curiosity3/5
  • Courage & resilience2/5
  • Good role models2/5

What’s in it?

Products & advertising1/5
Why this rating?

Characters sell gadgets from their lair, but this is a story element rather than an apparent push to buy products or a real brand.

Frightening scenes2/5
Why this rating?

Some scenes feature a large, menacing robot that may be slightly intense for very young or sensitive children.

Violence3/5
Why this rating?

Includes cartoonish action with a giant robot and laser blasts, but no realistic harm or severe injury.

What’s good in it?

Courage & resilience2/5
Why this rating?

The characters act bravely to confront the threat to their city.

Creativity & curiosity3/5
Why this rating?

Encourages imagination through the creative use of sci-fi gadgets and inventive problem-solving.

Diverse representation1/5
Why this rating?

The limited, stylized superhero cast offers little evidence of broad representation across backgrounds, identities, or abilities.

Kindness & empathy2/5
Why this rating?

Features cooperation and concern for the safety of the citizens.

Positive messages2/5
Why this rating?

Promotes responsibility and using one's unique skills for the greater good.

Good role models2/5
Why this rating?

Megamind continues his journey of self-improvement and learning to be a hero.

Family discussion

Talk about it

Conversation starters based on this title’s published content notes.

  1. What was the most imaginative idea in the story, and what would you add to it?
  2. How did the story handle conflict or violence? Did the characters have other choices?
  3. Which choice in Megamind: The Button of Doom would you have made differently, and why?
  4. Who changed the most in Megamind: The Button of Doom, and what caused that change?
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