Products & advertising2/5
Why this rating?
The story critiques commercial technology, corporate control, and the selling of immersive entertainment rather than promoting products.

book
Simon investigates a virtual reality game that his friend Kat may become trapped inside of forever. (Ages 12 and up)
Quick view
Family discussion
Conversation starters based on this title’s published content notes.
Community reactions
Sign in from the homepage to rate this title.
As an Amazon Associate and Bookshop.org affiliate, Dickens & Rumi may earn a small commission from qualifying purchases, at no extra cost to you.
If you liked this
Related by age fit, format, and catalogue context.
These content notes are a starting point, not a guarantee. Review the evidence and use your own judgment before choosing a title.