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Cover of Digimon: The Movie

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Digimon: The Movie

2000

When a powerful new Internet Digimon hatches and begins to consume data at an alarming rate, the Digidestined - kids chosen to save the digital world - must put an end to the destruction before the damage becomes irreversible and worldwide communication halts forever. As computer-based missiles are launched, and a wayward Digimon kidnaps the Digidestined, only the combined efforts of a worldwide network of kids and a new group of "Digidestined" can rescue the others and stop global disaster.

Ages 7+Source checked

Why this age? PG-rated animated action includes monster battles, peril, kidnapping, explosions, and frightening digital threats, but violence is largely fantastical and non-graphic. Younger children may find the danger or intense pace unsettling. This is guidance, not a safety guarantee; reading level and family context may differ.

Quick view

At a glance

Recommended age7+

Strongest cautions

  • Frightening scenes3/5
  • Products & advertising3/5
  • Violence3/5

Strongest positives

  • Courage & resilience4/5
  • Positive messages4/5
  • Creativity & curiosity3/5

What’s in it?

Products & advertising3/5
Why this rating?

The film is closely tied to the Digimon toy, game, television, and merchandise franchise, though the story itself is not a direct shopping lesson.

Death of a character1/5
Why this rating?

Digital creatures are defeated or 'deleted,' which is presented as the end of their current form, but the tone is generally focused on victory rather than tragedy.

Strong language2/5
Why this rating?

Includes some mild name-calling and competitive banter typical of children's programming.

Romance1/5
Why this rating?

Contains very minor, lighthearted crushes typical of early-teen characters.

Frightening scenes3/5
Why this rating?

Monster threats, kidnapping, global danger, intense battles, and communication systems failing may frighten younger viewers.

Violence3/5
Why this rating?

Frequent fantastical Digimon battles, attacks, explosions, missiles, and destruction drive the plot; violence is animated and generally non-graphic.

What’s good in it?

Courage & resilience4/5
Why this rating?

Children confront powerful monsters, rescue kidnapped friends, and face a threat to worldwide communication despite fear and danger.

Creativity & curiosity3/5
Why this rating?

The imaginative digital world, evolving creatures, inventive battles, and worldwide network premise strongly encourage fantasy and creative play.

Diverse representation2/5
Why this rating?

Features a diverse global cast of children working together to solve the conflict.

Educational value1/5
Why this rating?

It introduces broad ideas about computers, networks, and digital communication, but education is incidental rather than the main purpose.

Kindness & empathy3/5
Why this rating?

Emphasis is placed on the bond between the kids and their Digimon, based on mutual care and support.

Positive messages4/5
Why this rating?

Teamwork, friendship, responsibility, and cooperation are presented as essential to stopping destruction and protecting others.

Good role models3/5
Why this rating?

The main characters exhibit bravery and loyalty, though they are often placed in situations where adult supervision is absent.

Family discussion

Talk about it

Conversation starters based on this title’s published content notes.

  1. What did courage look like in this story? Was being brave always the same as being fearless?
  2. Which moment felt most tense or frightening? What helped the characters handle fear?
  3. Which choice in Digimon: The Movie would you have made differently, and why?
  4. Who changed the most in Digimon: The Movie, and what caused that change?
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